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authorbill-auger <mr.j.spam.me@gmail.com>2019-08-03 22:35:04 -0400
committerbill-auger <mr.j.spam.me@gmail.com>2019-08-13 01:41:57 -0400
commit2898e561115229afd502eb0b2f70b164b1e5b398 (patch)
tree1f07b0d98c39f5a8006d6f3a878451b51e6fe880
parent767d080ad59edbbffa495331ee0393955fed5654 (diff)
adapt for remote validations
-rw-r--r--LICENSE.agplv3661
-rw-r--r--cards.js62
-rw-r--r--constants.js34
-rw-r--r--debug.js13
-rw-r--r--match_game.css52
-rw-r--r--match_game.html24
-rw-r--r--match_game.html.erb35
-rw-r--r--match_game.js231
8 files changed, 948 insertions, 164 deletions
diff --git a/LICENSE.agplv3 b/LICENSE.agplv3
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+++ b/LICENSE.agplv3
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If your software can interact with users remotely through a computer
+network, you should also make sure that it provides a way for users to
+get its source. For example, if your program is a web application, its
+interface could display a "Source" link that leads users to an archive
+of the code. There are many ways you could offer source, and different
+solutions will be better for different programs; see section 13 for the
+specific requirements.
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU AGPL, see
+<https://www.gnu.org/licenses/>.
diff --git a/cards.js b/cards.js
index 28275b9..701d481 100644
--- a/cards.js
+++ b/cards.js
@@ -4,15 +4,15 @@
cardSize : { width: CARD_W ,height: CARD_H , padding: CARD_PAD } ,
animationSpeed : ANIM_SPEED ,
table : 'body',
- cardback : 'red',
+ cardback : 'blue',
acesHigh : false,
- cardsUrl : 'img/cards.png',
+ cardsUrl : '/match_game/assets/parabola-cards.png',
blackJoker : false,
redJoker : false
};
var zIndexCounter = 1;
var all = []; //All the cards created.
-
+
function mouseEvent(ev) {
var card = $(this).data('card');
if (card.container) {
@@ -22,7 +22,7 @@
}
}
}
-
+
function init(options) {
if (options) {
for (var i in options) {
@@ -49,7 +49,7 @@
if (opt.redJoker) {
all.push(new Card('rj', 0, opt.table));
}
-
+
$('.card').click(mouseEvent);
shuffle(all);
}
@@ -66,11 +66,11 @@
deck[j] = tempi;
}
}
-
+
function Card(suit, rank, table) {
this.init(suit, rank, table);
}
-
+
Card.prototype = {
init: function (suit, rank, table) {
this.shortName = suit + rank;
@@ -83,7 +83,7 @@
height:opt.cardSize.height,
"background-image":'url('+ opt.cardsUrl + ')',
position:'absolute',
- cursor:'pointer'
+ cursor:'pointer'
}).addClass('card').data('card', this).appendTo($(table));
this.showCard();
this.moveToFront();
@@ -97,7 +97,7 @@
var props = {top:y-(opt.cardSize.height/2),left:x-(opt.cardSize.width/2)};
$(this.el).animate(props, speed || opt.animationSpeed, callback);
},
-
+
rotate : function(angle) {
$(this.el)
.css('-webkit-transform', 'rotate(' + angle + 'deg)')
@@ -106,7 +106,7 @@
.css('transform', 'rotate(' + angle + 'deg)')
.css('-o-transform', 'rotate(' + angle + 'deg)');
},
-
+
showCard : function() {
var offsets = { "c": 0, "d": 1, "h": 2, "s": 3 };
var xpos, ypos;
@@ -125,16 +125,16 @@
$(this.el).css('background-position', '0px ' + y + 'px');
this.rotate(0);
},
-
+
moveToFront : function() {
$(this.el).css('z-index', zIndexCounter++);
- }
+ }
};
-
+
function Container() {
-
+
}
-
+
Container.prototype = new Array();
Container.prototype.extend = function(obj) {
for (var prop in obj) {
@@ -145,7 +145,7 @@
addCard : function(card) {
this.addCards([card]);
},
-
+
addCards : function(cards) {
for (var i = 0; i < cards.length;i++) {
var card = cards[i];
@@ -181,11 +181,11 @@
mousedown : function(func, context) {
this._mousedown = {func:func,context:context};
},
-
+
mouseup : function(func, context) {
this._mouseup = {func:func,context:context};
},
-
+
render : function(options) {
options = options || {};
var speed = options.speed || opt.animationSpeed;
@@ -220,25 +220,25 @@
} else {
setTimeout(flip, speed /2);
}
-
+
if (options.callback) {
setTimeout(options.callback, speed);
}
},
-
+
topCard : function() {
return this[this.length-1];
},
-
+
toString: function() {
return 'Container';
}
});
-
+
function Deck(options) {
this.init(options);
}
-
+
Deck.prototype = new Container();
Deck.prototype.extend({
calcPosition : function(options) {
@@ -255,11 +255,11 @@
this[i].targetLeft = left;
}
},
-
+
toString : function() {
return 'Deck';
},
-
+
deal : function(count, hands, speed, callback) {
var me = this;
var i = 0;
@@ -294,33 +294,33 @@
this[i].targetLeft = left+i*opt.cardSize.padding;
}
},
-
+
toString : function() {
return 'Hand';
}
});
-
+
function Pile(options) {
this.init(options);
}
-
+
Pile.prototype = new Container();
Pile.prototype.extend({
calcPosition : function(options) {
options = options || {};
},
-
+
toString : function() {
return 'Pile';
},
-
+
deal : function(count, hands) {
if (!this.dealCounter) {
this.dealCounter = count * hands.length;
}
}
});
-
+
return {
init : init,
diff --git a/constants.js b/constants.js
index a30f6eb..953df95 100644
--- a/constants.js
+++ b/constants.js
@@ -1,13 +1,23 @@
-const PLAYFIELD_W = 600 ;
-const TABLE_W = 500 ;
-const TABLE_H = 450 ;
-const N_ROWS = 3 ;
-const N_COLS = 4 ;
-const CARD_W = 69 ;
-const CARD_H = 94 ;
-const CARD_PAD = (TABLE_W - (CARD_W * N_COLS)) / (N_COLS + 1) + CARD_W ;
-const ROW_PAD = (TABLE_H - (CARD_H * N_ROWS)) / (N_ROWS + 1) ;
-const ROW_H = CARD_H + ROW_PAD ;
-
-const ANIM_SPEED = 500 ;
+const TABLE_W = 500 ;
+const TABLE_H = 450 ;
+const N_ROWS = 3 ;
+const N_COLS = 4 ;
+const CARD_W = 69 ;
+const CARD_H = 94 ;
+const CARD_PAD = (TABLE_W - (CARD_W * N_COLS)) / (N_COLS + 1) + CARD_W ;
+const ROW_PAD = (TABLE_H - (CARD_H * N_ROWS)) / (N_ROWS + 1) ;
+const ROW_H = CARD_H + ROW_PAD ;
+
+var HAS_BEST_TIME = BEST_TIME[ 'login'] != '' ;
+var HAS_BEST_TRIES = BEST_TRIES['login'] != '' ;
+var HAS_BEST_ATTEMPTS = HAS_BEST_TIME || HAS_BEST_TRIES ;
+
+const ANIM_SPEED = (DEBUG) ? 100 : 500 ;
+const STARTDIV_DELAY = (DEBUG) ? 100 : (HAS_BEST_ATTEMPTS) ? 5000 : 100 ;
+const CARD_DELAY = (DEBUG) ? 100 : 1000 ;
+const NEXTSTATE_DELAY = (DEBUG) ? 100 : 2000 ;
+const RELOAD_DELAY = (DEBUG) ? 50000 : 5000 ;
+
const LOCKED_OPACITY = 0.25 ;
+
+const N_RESP_PARAMS = 5 ;
diff --git a/debug.js b/debug.js
new file mode 100644
index 0000000..7496b74
--- /dev/null
+++ b/debug.js
@@ -0,0 +1,13 @@
+const DEBUG = false ;
+
+
+function DbgDecorateCard(a_card)
+{
+ var dbg_span = document.createElement('span') ;
+ dbg_span.style.backgroundColor = '#000' ;
+ dbg_span.style.color = '#FFF' ;
+ dbg_span.style.fontSize = 'x-large' ;
+ dbg_span.textContent = a_card.suit + a_card.rank ;
+
+ a_card.el[0].appendChild(dbg_span) ;
+}
diff --git a/match_game.css b/match_game.css
index 3cb1b29..97662f6 100644
--- a/match_game.css
+++ b/match_game.css
@@ -1,23 +1,17 @@
-html
+img.preload
{
- background-color:#092E20;
+ display:none;
}
-body
+#playfield-div
{
- position:relative;
- border-radius:8px;
- box-shadow:black 0px 0px 2px;
- background:#FFF;
- margin:20px auto;
- border:solid 1px black;
- font-family: arial, sans-serif;
- padding:50px;
-}
-
-img.preload
-{
- display:none;
+ background-color: #444 ;
+ border: solid 1px #000 ;
+ border-radius: 8px ;
+ position: absolute ;
+ left: 50% ;
+ margin-left: -320px ;
+ padding: 20px 120px 20px 20px ;
}
#card-table
@@ -30,13 +24,31 @@ img.preload
-ms-border-radius:8px;
-o-border-radius:8px;
box-shadow:#111 1px 1px 2px;
+
+ width: 500px ;
+ height: 450px ;
}
#start-div ,
#start-button ,
#completed-div { position: relative ; }
-#start-div { margin-top: -6em ; height: 12em ; padding-top: 1em ; }
-#start-button { width: 12em ; height: 4em ; }
+#start-div { margin-top: -9em ; height: 12em ; }
+#start-button { width: 12em ; height: 4em ; border-color: rgb(109, 95, 90) !important ; }
#start-div ,
-#completed-div { text-align: center ; top: 50% ; width: 100% ; }
-#completed-div { display: none ; }
+#completed-div { text-align: center ; top: 50% ; width: 100% ; color: #FFF ; }
+#completed-div { margin-top: -6em ; }
+#elapsed-div ,
+#tries-div { position: absolute ; width: 69px ; padding: 3px ; left: 552px ;
+ background-color: #000 ; color: #0F0 ;
+ border: 1px solid #FF0 ; border-radius: 5px ; }
+#elapsed-div { top: 30px ; }
+#tries-div { bottom: 30px ; }
+#elapsed-span ,
+#tries-span { float: right ; }
+
+#start-button ,
+#elapsed-div ,
+#tries-div ,
+#completed-div { display: none ; }
+#start-button:hover {
+ background-color: #CCFFCC ; }
diff --git a/match_game.html b/match_game.html
deleted file mode 100644
index 9a0d52d..0000000
--- a/match_game.html
+++ /dev/null
@@ -1,24 +0,0 @@
-<!DOCTYPE html>
-<html>
- <head>
- <title>Parabola Match Game</title>
- <meta charset="UTF-8">
- <link rel="stylesheet" href="match_game.css"/>
- <script src="jquery-1.7.min.js"></script>
- </head>
- <body>
- <img class="preload" src="img/cards.png"/>
-
- <div id="card-table">
- <div id="start-div"><p>So, you'd like to post messages to the Parabola Bug Tracker,<br/>would you?.</p>
- <p>First, you will need to prove your humanity<br/>by playing a little game.</p>
- <button id="start-button">Yay! Lets' play!</button>
- </div>
- <div id="completed-div">Super! You have earned one nickname!</div>
- </div>
-
- <script src="constants.js" ></script>
- <script src="cards.js" ></script>
- <script src="match_game.js"></script>
- </body>
-</html>
diff --git a/match_game.html.erb b/match_game.html.erb
new file mode 100644
index 0000000..6efde35
--- /dev/null
+++ b/match_game.html.erb
@@ -0,0 +1,35 @@
+ <link rel="stylesheet" href="/match_game/match_game.css"/>
+ <script src="/match_game/jquery-1.7.min.js"></script>
+ <img class="preload" src="/match_game/assets/cards.png"/>
+
+ <dev id="playfield-div">
+ <div id="card-table">
+ <div id="start-div">
+ <p>So, you'd like to post messages to the Parabola Forum,<br/>
+ or report a bug on the Parabola Issue Tracker,<br/>would you?.</p>
+ <p>That's awesome;<br/>but first, you will need to prove your humanity<br/>by playing a little game. Ready?</p>
+ <button id="start-button">Yay! Lets' play!</button>
+ <script>$('#start-button').css('display' , 'unset') ;</script>
+ <noscript>
+ <div style="background-color: #600 ; color: #FFF ;">
+ The Parabola Forum and Issue Tracker do not require javascript; but this captcha does.<br/>Sorry about that!<br/>
+ </div>
+ </noscript>
+ <p>If you prefer, we would gladly create an account for you.<br/>Just ask on the mailing list or IRC.</p>
+ </div>
+ <div id="completed-div"><p>Super! You have earned one nickname!</p>
+ The nickname and password that you choose<br/>will sign you into both the Forum and Issue Tracker.
+ </div>
+ </div>
+ <div id="elapsed-div"><span>Time: </span><span id="elapsed-span"></span></div>
+ <div id="tries-div" ><span>Tries:</span><span id="tries-span" ></span></div>
+ </div>
+
+ <script>const BEST_TIME = <%=raw @best_time %> ; const BEST_TRIES = <%=raw @best_tries %></script>
+ <script src="/match_game/debug.js" ></script>
+ <script src="/match_game/constants.js" ></script>
+ <script src="/match_game/cards.js" ></script>
+ <script src="/match_game/match_game.js"></script>
+
+ <!--override rails stylesheets/responsive.css-->
+ <style>#main.nosidebar #content { min-height: 600px ; }</style>
diff --git a/match_game.js b/match_game.js
index 515f4a7..79b0c83 100644
--- a/match_game.js
+++ b/match_game.js
@@ -1,21 +1,52 @@
-$('body' ).css('width' , PLAYFIELD_W + 'px') ;
-$('#card-table').css('width' , TABLE_W + 'px') ;
-$('#card-table').css('height' , TABLE_H + 'px') ;
-
-
-var IsLocked = false ;
-var Rows = [] ;
+/*\
+|*| parabola web match game
+|*| copyright (C) 2019 bill-auger <bill-auger@programmer.net>
+|*|
+|*| This program is free software: you can redistribute it and/or modify
+|*| it under the terms of the GNU Affero General Public License as published by
+|*| the Free Software Foundation, either version 3 of the License, or
+|*| (at your option) any later version.
+|*|
+|*| This program is distributed in the hope that it will be useful,
+|*| but WITHOUT ANY WARRANTY; without even the implied warranty of
+|*| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+|*| GNU Affero General Public License for more details.
+|*|
+|*| You should have received a copy of the GNU Affero General Public License
+|*| along with this program. If not, see <https://www.gnu.org/licenses/>.
+\*/
+
+
+console.log("[match_game]: IN" + ((DEBUG) ? " (DEBUG)" : '')) ;
+
+$('#card-table').css('width' , TABLE_W + 'px') ;
+$('#card-table').css('height' , TABLE_H + 'px') ;
+
+
+var IsLocked = false ;
+var Rows = [] ;
+var GameState = [] ;
var UnusedDeck ;
var DealDeck ;
var DisplayDeck1 ;
var DisplayDeck2 ;
+/* business */
+
+$(document).ready(()=>
+{
+ $('#start-button').click(()=> { Init() ; StartGame() ; }) ;
+ if (DEBUG) $('#start-button').click() ;
+}) ;
+
function Init()
{
+if (DEBUG) console.log("Init()") ;
+
cards.init({ table: '#card-table' }) ;
- var unused_cards = cards.all.filter(card => card.rank <= 7 || ~[ 'h' , 's' ].indexOf(card.suit)) ;
- var used_cards = cards.all.filter(card => card.rank > 7 && ~[ 'd' , 'c' ].indexOf(card.suit)) ;
+ var used_cards = cards.all.filter(card => card.rank >= 1 && card.rank <= 12 && card.suit == 'c') ;
+ var unused_cards = cards.all.filter(card => !(~used_cards.indexOf(card))) ;
UnusedDeck = new cards.Deck({ faceUp: false }) ;
DealDeck = new cards.Deck({ faceUp: false }) ;
@@ -40,91 +71,105 @@ function Init()
DisplayDeck1.y -= CARD_H + ROW_PAD ;
DisplayDeck2.y += CARD_H + ROW_PAD ;
- UnusedDeck.render({ immediate: false }) ;
- DealDeck .render({ immediate: false }) ;
+ UnusedDeck.render({ immediate: true }) ;
+ DealDeck .render({ immediate: true }) ;
}
function StartGame()
{
- DealDeck.deal(N_COLS , Rows.map(row => row['row']) , ANIM_SPEED , function()
- {
- for (var row_n = 0 ; row_n < N_ROWS ; ++row_n)
- {
- var a_row = Rows[row_n] ;
+if (DEBUG) console.log("StartGame()") ;
- a_row['row'].forEach(function(a_card)
- {
- a_card['row-n'] = row_n ; a_row['cache'].push(a_card) ;
- }) ;
+ var best_time_msg = (HAS_BEST_TIME ) ? `<br/>${BEST_TIME[ 'login']}: ${BEST_TIME ['elapsed']} seconds` : '' ;
+ var best_tries_msg = (HAS_BEST_TRIES) ? `<br/>${BEST_TRIES['login']}: ${BEST_TRIES['n_tries']} guesses` : '' ;
+ var bests_msg = "Best attempts today:" + best_time_msg + best_tries_msg ;
- a_row['row'].click(function(a_card)
- {
-// console.log("DisplayDeck1.length=" + DisplayDeck1.length +
-// "\nDisplayDeck1.length=" + DisplayDeck1.length +
-// "\nDisplayDeck1.faceUp=" + DisplayDeck1.faceUp +
-// "\nDisplayDeck2.faceUp=" + DisplayDeck2.faceUp ) ;
+ if (HAS_BEST_ATTEMPTS) $('#start-div').html(bests_msg) ;
+ setTimeout(()=>
+ {
+ $('#start-div').hide() ;
- a_card.el.addClass('active-card') ;
- if (!IsLocked) SetLockState(true) ; else return ;
+ DealDeck.deal(N_COLS , Rows.map(row => row['row']) , ANIM_SPEED , ()=>
+ {
+ for (var row_n = 0 ; row_n < N_ROWS ; ++row_n)
+ {
+ var a_row = Rows[row_n] ;
- var a_deck ;
- var should_verify ;
+ a_row['row'].forEach((a_card)=>
+ {
+ if (DEBUG) DbgDecorateCard(a_card) ;
+ a_card['row-n'] = row_n ; a_row['cache'].push(a_card) ;
+ }) ;
- if (!DisplayDeck1.faceUp) { a_deck = DisplayDeck1 ; should_verify = false ; }
- else if (!DisplayDeck2.faceUp) { a_deck = DisplayDeck2 ; should_verify = true ; }
- else return ;
+ a_row['row'].click(HandleCardClicked) ;
+ }
-// var a_deck = (!DisplayDeck1.faceUp) ? DisplayDeck1 :
-// (!DisplayDeck2.faceUp) ? DisplayDeck2 : undefined ;
-// var should_verify = DisplayDeck1.faceUp && DisplayDeck2.faceUp ;
-// if (a_deck === undefined) return ;
+ DisplayStats(ParseResp(',0,0,0,0')) ;
+ }) ;
+ } , STARTDIV_DELAY) ;
+}
-// Rows.forEach(function(a_row) { a_row.forEach(function(a_card) {
-// console.log("a_card.index=" + a_card.index + " a_card.name=" + a_card.name);
-// }) ; }) ;
-console.log("a_card.name=" + a_card.name) ;
+function HandleCardClicked(a_card)
+{
+ a_card.el.addClass('active-card') ;
+ if (!IsLocked) SetLockState(true) ; else return ;
- a_card.showCard() ;
- setTimeout(function()
- {
- a_deck.faceUp = true ; a_deck.addCard(a_card) ; a_deck.render() ;
+ a_card.showCard() ;
+ setTimeout(()=>
+ {
+ var a_deck ;
+ var should_verify ;
- if (should_verify) VerifyMatch() ; else SetLockState(false) ;
- } , 1000) ;
- }) ;
- }
- }) ;
-}
+ if (!DisplayDeck1.faceUp) { a_deck = DisplayDeck1 ; should_verify = false ; }
+ else if (!DisplayDeck2.faceUp) { a_deck = DisplayDeck2 ; should_verify = true ; }
+ else return ;
-function SetLockState(is_locked)
-{
-console.log("SetLockState()=" + is_locked) ;
+if (DEBUG) console.log("HandleCardClicked() a_card.name=" + a_card.name) ;
- IsLocked = is_locked ;
+ a_deck.faceUp = true ; a_deck.addCard(a_card) ; a_deck.render() ;
- $('.card').css('opacity' , (is_locked) ? LOCKED_OPACITY : 1.0) ;
- $('.active-card').css('opacity' , 1.0) ;
+ if (should_verify) SubmitGameState() ; else SetLockState(false) ;
+ } , CARD_DELAY) ;
}
-function VerifyMatch()
+function SubmitGameState()
{
-console.log("VerifyMatch()") ;
+ var card_1 = DisplayDeck1.topCard() ;
+ var card_2 = DisplayDeck2.topCard() ;
+ var game_state = card_1.suit + card_1.rank + '-' + card_2.suit + card_2.rank ;
- var is_match = DisplayDeck1.topCard().rank == DisplayDeck2.topCard().rank ;
+if (DEBUG) console.log("SubmitGameState() game_state=" + game_state) ;
- if (is_match)
+ $.ajax(
{
-console.log("VerifyMatch() match") ;
- }
-else console.log("VerifyMatch() match") ;
-
- setTimeout(function() { PrepareNext(is_match) ; } , 2000) ;
+ url : '/account/register.js' ,
+ type : 'POST' ,
+ data : { pairs : GameState.concat([ game_state ]).join(',') ,
+ authenticity_token : $('meta[name=csrf-token]').attr('content') }
+ }).always((resp)=> { HandleResult(resp.responseText , game_state) ; } ) ;
}
-function PrepareNext(is_match)
+function HandleResult(resp_csv , game_state)
{
-console.log("PrepareNext()") ;
+ var stats = ParseResp(resp_csv) ;
+ var is_match = stats['status'] == 'ok' ;
+ var is_best = stats['is_best_time'] || stats['is_best_tries'] ;
+ var stats_msg = `You complete the puzzle in ${stats['elapsed']} seconds<br/>` +
+ `with ${stats['n_tries']} guesses` +
+ ((is_best ) ? '<br/><br/>' : '') +
+ ((stats['is_best_time' ]) ? "Yay! That was the fastest time today!<br/>" : '') +
+ ((stats['is_best_tries']) ? "Yay! That was the fewest guesses today!" : '') ;
+
+if (DEBUG) console.log("HandleResult() stats=" + JSON.stringify(stats)) ;
+if (DEBUG) console.log("HandleResult() is_match=" + is_match) ;
+
+ if (is_match) GameState.push(game_state) ;
+ DisplayStats(stats) ;
+
+ setTimeout(()=> { NextState(is_match , stats_msg) ; } , NEXTSTATE_DELAY) ;
+}
+function NextState(is_match , stats_msg)
+{
DisplayDeck1.faceUp = false ; DisplayDeck1.render() ;
DisplayDeck2.faceUp = false ; DisplayDeck2.render() ;
@@ -133,9 +178,6 @@ console.log("PrepareNext()") ;
var cache_1 = rowdata_1['cache'] ; var row_1 = rowdata_1['row'] ;
var cache_2 = rowdata_2['cache'] ; var row_2 = rowdata_2['row'] ;
-// console.log("card_1.name=" + card_1.name + " card_1.row-n=" + card_1['row-n']) ;
-// console.log("card_2.name=" + card_2.name + " card_2.row-n=" + card_2['row-n']) ;
-
if (is_match)
{
cache_1.splice(cache_1.indexOf(card_1) , 1) ;
@@ -145,17 +187,52 @@ console.log("PrepareNext()") ;
{
while (row_1.length > 0) row_1.removeCard(row_1[row_1.length - 1]) ;
while (row_2.length > 0) row_2.removeCard(row_2[row_2.length - 1]) ;
- cache_1.forEach(function(a_card) { row_1.addCard(a_card) ; }) ;
- cache_2.forEach(function(a_card) { row_2.addCard(a_card) ; }) ;
+ cache_1.forEach((a_card)=> { row_1.addCard(a_card) ; }) ;
+ cache_2.forEach((a_card)=> { row_2.addCard(a_card) ; }) ;
}
card_1.el.removeClass('active-card') ; row_1.render() ;
card_2.el.removeClass('active-card') ; row_2.render() ;
var is_completed = DisplayDeck1.length == 6 && DisplayDeck2.length == 6 ;
- if (is_completed) { $('#completed-div').show() ; setTimeout(()=> { location.reload() ; } , 5000) ; }
- else SetLockState(false) ;
+ if (is_completed)
+ {
+ $('#completed-div').show() ; $(`<p>${stats_msg}</p>`).appendTo($('#completed-div')) ;
+ setTimeout(()=> { location.reload() ; } , RELOAD_DELAY) ;
+ }
+ else SetLockState(false) ;
}
-$('#start-button').click(function() { $('#start-div').hide() ; Init() ; StartGame() ; }) ;
-// $('#start-button').click() ; // autostart
+
+/* helpers */
+
+function ParseResp(resp_csv)
+{
+if (DEBUG) console.log("ParseResp() resp_csv=" + resp_csv) ;
+
+ var resp = resp_csv.split(',') ;
+ var stats = (resp.length != N_RESP_PARAMS) ? {} :
+ { 'status' : ((resp[0].match(/^ok$/ )) ? resp[0] : '' ) ,
+ 'elapsed' : ((resp[1].match(/^\d+$/ )) ? resp[1] : 'ERR') ,
+ 'n_tries' : ((resp[2].match(/^\d+$/ )) ? resp[2] : 'ERR') ,
+ 'is_best_time' : ((resp[3].match(/^(true|false)$/ )) ? resp[3] : 'ERR') ,
+ 'is_best_tries' : ((resp[4].match(/^(true|false)$/ )) ? resp[4] : 'ERR') } ;
+
+ return stats ;
+}
+
+function DisplayStats(stats)
+{
+ $('#elapsed-span').text(stats['elapsed']) ; $('#elapsed-div').show() ;
+ $('#tries-span' ).text(stats['n_tries']) ; $('#tries-div' ).show() ;
+}
+
+function SetLockState(is_locked)
+{
+if (DEBUG) console.log("SetLockState() " + IsLocked + "=>" + is_locked) ;
+
+ IsLocked = is_locked ;
+
+ $('.card').css('opacity' , (is_locked) ? LOCKED_OPACITY : 1.0) ;
+ $('.active-card').css('opacity' , 1.0) ;
+}