diff options
author | bill-auger <mr.j.spam.me@gmail.com> | 2019-08-03 22:35:04 -0400 |
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committer | bill-auger <mr.j.spam.me@gmail.com> | 2019-08-13 01:41:57 -0400 |
commit | 2898e561115229afd502eb0b2f70b164b1e5b398 (patch) | |
tree | 1f07b0d98c39f5a8006d6f3a878451b51e6fe880 | |
parent | 767d080ad59edbbffa495331ee0393955fed5654 (diff) |
adapt for remote validations
-rw-r--r-- | LICENSE.agplv3 | 661 | ||||
-rw-r--r-- | cards.js | 62 | ||||
-rw-r--r-- | constants.js | 34 | ||||
-rw-r--r-- | debug.js | 13 | ||||
-rw-r--r-- | match_game.css | 52 | ||||
-rw-r--r-- | match_game.html | 24 | ||||
-rw-r--r-- | match_game.html.erb | 35 | ||||
-rw-r--r-- | match_game.js | 231 |
8 files changed, 948 insertions, 164 deletions
diff --git a/LICENSE.agplv3 b/LICENSE.agplv3 new file mode 100644 index 0000000..be3f7b2 --- /dev/null +++ b/LICENSE.agplv3 @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) <year> <name of author> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +<https://www.gnu.org/licenses/>. @@ -4,15 +4,15 @@ cardSize : { width: CARD_W ,height: CARD_H , padding: CARD_PAD } , animationSpeed : ANIM_SPEED , table : 'body', - cardback : 'red', + cardback : 'blue', acesHigh : false, - cardsUrl : 'img/cards.png', + cardsUrl : '/match_game/assets/parabola-cards.png', blackJoker : false, redJoker : false }; var zIndexCounter = 1; var all = []; //All the cards created. - + function mouseEvent(ev) { var card = $(this).data('card'); if (card.container) { @@ -22,7 +22,7 @@ } } } - + function init(options) { if (options) { for (var i in options) { @@ -49,7 +49,7 @@ if (opt.redJoker) { all.push(new Card('rj', 0, opt.table)); } - + $('.card').click(mouseEvent); shuffle(all); } @@ -66,11 +66,11 @@ deck[j] = tempi; } } - + function Card(suit, rank, table) { this.init(suit, rank, table); } - + Card.prototype = { init: function (suit, rank, table) { this.shortName = suit + rank; @@ -83,7 +83,7 @@ height:opt.cardSize.height, "background-image":'url('+ opt.cardsUrl + ')', position:'absolute', - cursor:'pointer' + cursor:'pointer' }).addClass('card').data('card', this).appendTo($(table)); this.showCard(); this.moveToFront(); @@ -97,7 +97,7 @@ var props = {top:y-(opt.cardSize.height/2),left:x-(opt.cardSize.width/2)}; $(this.el).animate(props, speed || opt.animationSpeed, callback); }, - + rotate : function(angle) { $(this.el) .css('-webkit-transform', 'rotate(' + angle + 'deg)') @@ -106,7 +106,7 @@ .css('transform', 'rotate(' + angle + 'deg)') .css('-o-transform', 'rotate(' + angle + 'deg)'); }, - + showCard : function() { var offsets = { "c": 0, "d": 1, "h": 2, "s": 3 }; var xpos, ypos; @@ -125,16 +125,16 @@ $(this.el).css('background-position', '0px ' + y + 'px'); this.rotate(0); }, - + moveToFront : function() { $(this.el).css('z-index', zIndexCounter++); - } + } }; - + function Container() { - + } - + Container.prototype = new Array(); Container.prototype.extend = function(obj) { for (var prop in obj) { @@ -145,7 +145,7 @@ addCard : function(card) { this.addCards([card]); }, - + addCards : function(cards) { for (var i = 0; i < cards.length;i++) { var card = cards[i]; @@ -181,11 +181,11 @@ mousedown : function(func, context) { this._mousedown = {func:func,context:context}; }, - + mouseup : function(func, context) { this._mouseup = {func:func,context:context}; }, - + render : function(options) { options = options || {}; var speed = options.speed || opt.animationSpeed; @@ -220,25 +220,25 @@ } else { setTimeout(flip, speed /2); } - + if (options.callback) { setTimeout(options.callback, speed); } }, - + topCard : function() { return this[this.length-1]; }, - + toString: function() { return 'Container'; } }); - + function Deck(options) { this.init(options); } - + Deck.prototype = new Container(); Deck.prototype.extend({ calcPosition : function(options) { @@ -255,11 +255,11 @@ this[i].targetLeft = left; } }, - + toString : function() { return 'Deck'; }, - + deal : function(count, hands, speed, callback) { var me = this; var i = 0; @@ -294,33 +294,33 @@ this[i].targetLeft = left+i*opt.cardSize.padding; } }, - + toString : function() { return 'Hand'; } }); - + function Pile(options) { this.init(options); } - + Pile.prototype = new Container(); Pile.prototype.extend({ calcPosition : function(options) { options = options || {}; }, - + toString : function() { return 'Pile'; }, - + deal : function(count, hands) { if (!this.dealCounter) { this.dealCounter = count * hands.length; } } }); - + return { init : init, diff --git a/constants.js b/constants.js index a30f6eb..953df95 100644 --- a/constants.js +++ b/constants.js @@ -1,13 +1,23 @@ -const PLAYFIELD_W = 600 ; -const TABLE_W = 500 ; -const TABLE_H = 450 ; -const N_ROWS = 3 ; -const N_COLS = 4 ; -const CARD_W = 69 ; -const CARD_H = 94 ; -const CARD_PAD = (TABLE_W - (CARD_W * N_COLS)) / (N_COLS + 1) + CARD_W ; -const ROW_PAD = (TABLE_H - (CARD_H * N_ROWS)) / (N_ROWS + 1) ; -const ROW_H = CARD_H + ROW_PAD ; - -const ANIM_SPEED = 500 ; +const TABLE_W = 500 ; +const TABLE_H = 450 ; +const N_ROWS = 3 ; +const N_COLS = 4 ; +const CARD_W = 69 ; +const CARD_H = 94 ; +const CARD_PAD = (TABLE_W - (CARD_W * N_COLS)) / (N_COLS + 1) + CARD_W ; +const ROW_PAD = (TABLE_H - (CARD_H * N_ROWS)) / (N_ROWS + 1) ; +const ROW_H = CARD_H + ROW_PAD ; + +var HAS_BEST_TIME = BEST_TIME[ 'login'] != '' ; +var HAS_BEST_TRIES = BEST_TRIES['login'] != '' ; +var HAS_BEST_ATTEMPTS = HAS_BEST_TIME || HAS_BEST_TRIES ; + +const ANIM_SPEED = (DEBUG) ? 100 : 500 ; +const STARTDIV_DELAY = (DEBUG) ? 100 : (HAS_BEST_ATTEMPTS) ? 5000 : 100 ; +const CARD_DELAY = (DEBUG) ? 100 : 1000 ; +const NEXTSTATE_DELAY = (DEBUG) ? 100 : 2000 ; +const RELOAD_DELAY = (DEBUG) ? 50000 : 5000 ; + const LOCKED_OPACITY = 0.25 ; + +const N_RESP_PARAMS = 5 ; diff --git a/debug.js b/debug.js new file mode 100644 index 0000000..7496b74 --- /dev/null +++ b/debug.js @@ -0,0 +1,13 @@ +const DEBUG = false ; + + +function DbgDecorateCard(a_card) +{ + var dbg_span = document.createElement('span') ; + dbg_span.style.backgroundColor = '#000' ; + dbg_span.style.color = '#FFF' ; + dbg_span.style.fontSize = 'x-large' ; + dbg_span.textContent = a_card.suit + a_card.rank ; + + a_card.el[0].appendChild(dbg_span) ; +} diff --git a/match_game.css b/match_game.css index 3cb1b29..97662f6 100644 --- a/match_game.css +++ b/match_game.css @@ -1,23 +1,17 @@ -html +img.preload { - background-color:#092E20; + display:none; } -body +#playfield-div { - position:relative; - border-radius:8px; - box-shadow:black 0px 0px 2px; - background:#FFF; - margin:20px auto; - border:solid 1px black; - font-family: arial, sans-serif; - padding:50px; -} - -img.preload -{ - display:none; + background-color: #444 ; + border: solid 1px #000 ; + border-radius: 8px ; + position: absolute ; + left: 50% ; + margin-left: -320px ; + padding: 20px 120px 20px 20px ; } #card-table @@ -30,13 +24,31 @@ img.preload -ms-border-radius:8px; -o-border-radius:8px; box-shadow:#111 1px 1px 2px; + + width: 500px ; + height: 450px ; } #start-div , #start-button , #completed-div { position: relative ; } -#start-div { margin-top: -6em ; height: 12em ; padding-top: 1em ; } -#start-button { width: 12em ; height: 4em ; } +#start-div { margin-top: -9em ; height: 12em ; } +#start-button { width: 12em ; height: 4em ; border-color: rgb(109, 95, 90) !important ; } #start-div , -#completed-div { text-align: center ; top: 50% ; width: 100% ; } -#completed-div { display: none ; } +#completed-div { text-align: center ; top: 50% ; width: 100% ; color: #FFF ; } +#completed-div { margin-top: -6em ; } +#elapsed-div , +#tries-div { position: absolute ; width: 69px ; padding: 3px ; left: 552px ; + background-color: #000 ; color: #0F0 ; + border: 1px solid #FF0 ; border-radius: 5px ; } +#elapsed-div { top: 30px ; } +#tries-div { bottom: 30px ; } +#elapsed-span , +#tries-span { float: right ; } + +#start-button , +#elapsed-div , +#tries-div , +#completed-div { display: none ; } +#start-button:hover { + background-color: #CCFFCC ; } diff --git a/match_game.html b/match_game.html deleted file mode 100644 index 9a0d52d..0000000 --- a/match_game.html +++ /dev/null @@ -1,24 +0,0 @@ -<!DOCTYPE html> -<html> - <head> - <title>Parabola Match Game</title> - <meta charset="UTF-8"> - <link rel="stylesheet" href="match_game.css"/> - <script src="jquery-1.7.min.js"></script> - </head> - <body> - <img class="preload" src="img/cards.png"/> - - <div id="card-table"> - <div id="start-div"><p>So, you'd like to post messages to the Parabola Bug Tracker,<br/>would you?.</p> - <p>First, you will need to prove your humanity<br/>by playing a little game.</p> - <button id="start-button">Yay! Lets' play!</button> - </div> - <div id="completed-div">Super! You have earned one nickname!</div> - </div> - - <script src="constants.js" ></script> - <script src="cards.js" ></script> - <script src="match_game.js"></script> - </body> -</html> diff --git a/match_game.html.erb b/match_game.html.erb new file mode 100644 index 0000000..6efde35 --- /dev/null +++ b/match_game.html.erb @@ -0,0 +1,35 @@ + <link rel="stylesheet" href="/match_game/match_game.css"/> + <script src="/match_game/jquery-1.7.min.js"></script> + <img class="preload" src="/match_game/assets/cards.png"/> + + <dev id="playfield-div"> + <div id="card-table"> + <div id="start-div"> + <p>So, you'd like to post messages to the Parabola Forum,<br/> + or report a bug on the Parabola Issue Tracker,<br/>would you?.</p> + <p>That's awesome;<br/>but first, you will need to prove your humanity<br/>by playing a little game. Ready?</p> + <button id="start-button">Yay! Lets' play!</button> + <script>$('#start-button').css('display' , 'unset') ;</script> + <noscript> + <div style="background-color: #600 ; color: #FFF ;"> + The Parabola Forum and Issue Tracker do not require javascript; but this captcha does.<br/>Sorry about that!<br/> + </div> + </noscript> + <p>If you prefer, we would gladly create an account for you.<br/>Just ask on the mailing list or IRC.</p> + </div> + <div id="completed-div"><p>Super! You have earned one nickname!</p> + The nickname and password that you choose<br/>will sign you into both the Forum and Issue Tracker. + </div> + </div> + <div id="elapsed-div"><span>Time: </span><span id="elapsed-span"></span></div> + <div id="tries-div" ><span>Tries:</span><span id="tries-span" ></span></div> + </div> + + <script>const BEST_TIME = <%=raw @best_time %> ; const BEST_TRIES = <%=raw @best_tries %></script> + <script src="/match_game/debug.js" ></script> + <script src="/match_game/constants.js" ></script> + <script src="/match_game/cards.js" ></script> + <script src="/match_game/match_game.js"></script> + + <!--override rails stylesheets/responsive.css--> + <style>#main.nosidebar #content { min-height: 600px ; }</style> diff --git a/match_game.js b/match_game.js index 515f4a7..79b0c83 100644 --- a/match_game.js +++ b/match_game.js @@ -1,21 +1,52 @@ -$('body' ).css('width' , PLAYFIELD_W + 'px') ; -$('#card-table').css('width' , TABLE_W + 'px') ; -$('#card-table').css('height' , TABLE_H + 'px') ; - - -var IsLocked = false ; -var Rows = [] ; +/*\ +|*| parabola web match game +|*| copyright (C) 2019 bill-auger <bill-auger@programmer.net> +|*| +|*| This program is free software: you can redistribute it and/or modify +|*| it under the terms of the GNU Affero General Public License as published by +|*| the Free Software Foundation, either version 3 of the License, or +|*| (at your option) any later version. +|*| +|*| This program is distributed in the hope that it will be useful, +|*| but WITHOUT ANY WARRANTY; without even the implied warranty of +|*| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +|*| GNU Affero General Public License for more details. +|*| +|*| You should have received a copy of the GNU Affero General Public License +|*| along with this program. If not, see <https://www.gnu.org/licenses/>. +\*/ + + +console.log("[match_game]: IN" + ((DEBUG) ? " (DEBUG)" : '')) ; + +$('#card-table').css('width' , TABLE_W + 'px') ; +$('#card-table').css('height' , TABLE_H + 'px') ; + + +var IsLocked = false ; +var Rows = [] ; +var GameState = [] ; var UnusedDeck ; var DealDeck ; var DisplayDeck1 ; var DisplayDeck2 ; +/* business */ + +$(document).ready(()=> +{ + $('#start-button').click(()=> { Init() ; StartGame() ; }) ; + if (DEBUG) $('#start-button').click() ; +}) ; + function Init() { +if (DEBUG) console.log("Init()") ; + cards.init({ table: '#card-table' }) ; - var unused_cards = cards.all.filter(card => card.rank <= 7 || ~[ 'h' , 's' ].indexOf(card.suit)) ; - var used_cards = cards.all.filter(card => card.rank > 7 && ~[ 'd' , 'c' ].indexOf(card.suit)) ; + var used_cards = cards.all.filter(card => card.rank >= 1 && card.rank <= 12 && card.suit == 'c') ; + var unused_cards = cards.all.filter(card => !(~used_cards.indexOf(card))) ; UnusedDeck = new cards.Deck({ faceUp: false }) ; DealDeck = new cards.Deck({ faceUp: false }) ; @@ -40,91 +71,105 @@ function Init() DisplayDeck1.y -= CARD_H + ROW_PAD ; DisplayDeck2.y += CARD_H + ROW_PAD ; - UnusedDeck.render({ immediate: false }) ; - DealDeck .render({ immediate: false }) ; + UnusedDeck.render({ immediate: true }) ; + DealDeck .render({ immediate: true }) ; } function StartGame() { - DealDeck.deal(N_COLS , Rows.map(row => row['row']) , ANIM_SPEED , function() - { - for (var row_n = 0 ; row_n < N_ROWS ; ++row_n) - { - var a_row = Rows[row_n] ; +if (DEBUG) console.log("StartGame()") ; - a_row['row'].forEach(function(a_card) - { - a_card['row-n'] = row_n ; a_row['cache'].push(a_card) ; - }) ; + var best_time_msg = (HAS_BEST_TIME ) ? `<br/>${BEST_TIME[ 'login']}: ${BEST_TIME ['elapsed']} seconds` : '' ; + var best_tries_msg = (HAS_BEST_TRIES) ? `<br/>${BEST_TRIES['login']}: ${BEST_TRIES['n_tries']} guesses` : '' ; + var bests_msg = "Best attempts today:" + best_time_msg + best_tries_msg ; - a_row['row'].click(function(a_card) - { -// console.log("DisplayDeck1.length=" + DisplayDeck1.length + -// "\nDisplayDeck1.length=" + DisplayDeck1.length + -// "\nDisplayDeck1.faceUp=" + DisplayDeck1.faceUp + -// "\nDisplayDeck2.faceUp=" + DisplayDeck2.faceUp ) ; + if (HAS_BEST_ATTEMPTS) $('#start-div').html(bests_msg) ; + setTimeout(()=> + { + $('#start-div').hide() ; - a_card.el.addClass('active-card') ; - if (!IsLocked) SetLockState(true) ; else return ; + DealDeck.deal(N_COLS , Rows.map(row => row['row']) , ANIM_SPEED , ()=> + { + for (var row_n = 0 ; row_n < N_ROWS ; ++row_n) + { + var a_row = Rows[row_n] ; - var a_deck ; - var should_verify ; + a_row['row'].forEach((a_card)=> + { + if (DEBUG) DbgDecorateCard(a_card) ; + a_card['row-n'] = row_n ; a_row['cache'].push(a_card) ; + }) ; - if (!DisplayDeck1.faceUp) { a_deck = DisplayDeck1 ; should_verify = false ; } - else if (!DisplayDeck2.faceUp) { a_deck = DisplayDeck2 ; should_verify = true ; } - else return ; + a_row['row'].click(HandleCardClicked) ; + } -// var a_deck = (!DisplayDeck1.faceUp) ? DisplayDeck1 : -// (!DisplayDeck2.faceUp) ? DisplayDeck2 : undefined ; -// var should_verify = DisplayDeck1.faceUp && DisplayDeck2.faceUp ; -// if (a_deck === undefined) return ; + DisplayStats(ParseResp(',0,0,0,0')) ; + }) ; + } , STARTDIV_DELAY) ; +} -// Rows.forEach(function(a_row) { a_row.forEach(function(a_card) { -// console.log("a_card.index=" + a_card.index + " a_card.name=" + a_card.name); -// }) ; }) ; -console.log("a_card.name=" + a_card.name) ; +function HandleCardClicked(a_card) +{ + a_card.el.addClass('active-card') ; + if (!IsLocked) SetLockState(true) ; else return ; - a_card.showCard() ; - setTimeout(function() - { - a_deck.faceUp = true ; a_deck.addCard(a_card) ; a_deck.render() ; + a_card.showCard() ; + setTimeout(()=> + { + var a_deck ; + var should_verify ; - if (should_verify) VerifyMatch() ; else SetLockState(false) ; - } , 1000) ; - }) ; - } - }) ; -} + if (!DisplayDeck1.faceUp) { a_deck = DisplayDeck1 ; should_verify = false ; } + else if (!DisplayDeck2.faceUp) { a_deck = DisplayDeck2 ; should_verify = true ; } + else return ; -function SetLockState(is_locked) -{ -console.log("SetLockState()=" + is_locked) ; +if (DEBUG) console.log("HandleCardClicked() a_card.name=" + a_card.name) ; - IsLocked = is_locked ; + a_deck.faceUp = true ; a_deck.addCard(a_card) ; a_deck.render() ; - $('.card').css('opacity' , (is_locked) ? LOCKED_OPACITY : 1.0) ; - $('.active-card').css('opacity' , 1.0) ; + if (should_verify) SubmitGameState() ; else SetLockState(false) ; + } , CARD_DELAY) ; } -function VerifyMatch() +function SubmitGameState() { -console.log("VerifyMatch()") ; + var card_1 = DisplayDeck1.topCard() ; + var card_2 = DisplayDeck2.topCard() ; + var game_state = card_1.suit + card_1.rank + '-' + card_2.suit + card_2.rank ; - var is_match = DisplayDeck1.topCard().rank == DisplayDeck2.topCard().rank ; +if (DEBUG) console.log("SubmitGameState() game_state=" + game_state) ; - if (is_match) + $.ajax( { -console.log("VerifyMatch() match") ; - } -else console.log("VerifyMatch() match") ; - - setTimeout(function() { PrepareNext(is_match) ; } , 2000) ; + url : '/account/register.js' , + type : 'POST' , + data : { pairs : GameState.concat([ game_state ]).join(',') , + authenticity_token : $('meta[name=csrf-token]').attr('content') } + }).always((resp)=> { HandleResult(resp.responseText , game_state) ; } ) ; } -function PrepareNext(is_match) +function HandleResult(resp_csv , game_state) { -console.log("PrepareNext()") ; + var stats = ParseResp(resp_csv) ; + var is_match = stats['status'] == 'ok' ; + var is_best = stats['is_best_time'] || stats['is_best_tries'] ; + var stats_msg = `You complete the puzzle in ${stats['elapsed']} seconds<br/>` + + `with ${stats['n_tries']} guesses` + + ((is_best ) ? '<br/><br/>' : '') + + ((stats['is_best_time' ]) ? "Yay! That was the fastest time today!<br/>" : '') + + ((stats['is_best_tries']) ? "Yay! That was the fewest guesses today!" : '') ; + +if (DEBUG) console.log("HandleResult() stats=" + JSON.stringify(stats)) ; +if (DEBUG) console.log("HandleResult() is_match=" + is_match) ; + + if (is_match) GameState.push(game_state) ; + DisplayStats(stats) ; + + setTimeout(()=> { NextState(is_match , stats_msg) ; } , NEXTSTATE_DELAY) ; +} +function NextState(is_match , stats_msg) +{ DisplayDeck1.faceUp = false ; DisplayDeck1.render() ; DisplayDeck2.faceUp = false ; DisplayDeck2.render() ; @@ -133,9 +178,6 @@ console.log("PrepareNext()") ; var cache_1 = rowdata_1['cache'] ; var row_1 = rowdata_1['row'] ; var cache_2 = rowdata_2['cache'] ; var row_2 = rowdata_2['row'] ; -// console.log("card_1.name=" + card_1.name + " card_1.row-n=" + card_1['row-n']) ; -// console.log("card_2.name=" + card_2.name + " card_2.row-n=" + card_2['row-n']) ; - if (is_match) { cache_1.splice(cache_1.indexOf(card_1) , 1) ; @@ -145,17 +187,52 @@ console.log("PrepareNext()") ; { while (row_1.length > 0) row_1.removeCard(row_1[row_1.length - 1]) ; while (row_2.length > 0) row_2.removeCard(row_2[row_2.length - 1]) ; - cache_1.forEach(function(a_card) { row_1.addCard(a_card) ; }) ; - cache_2.forEach(function(a_card) { row_2.addCard(a_card) ; }) ; + cache_1.forEach((a_card)=> { row_1.addCard(a_card) ; }) ; + cache_2.forEach((a_card)=> { row_2.addCard(a_card) ; }) ; } card_1.el.removeClass('active-card') ; row_1.render() ; card_2.el.removeClass('active-card') ; row_2.render() ; var is_completed = DisplayDeck1.length == 6 && DisplayDeck2.length == 6 ; - if (is_completed) { $('#completed-div').show() ; setTimeout(()=> { location.reload() ; } , 5000) ; } - else SetLockState(false) ; + if (is_completed) + { + $('#completed-div').show() ; $(`<p>${stats_msg}</p>`).appendTo($('#completed-div')) ; + setTimeout(()=> { location.reload() ; } , RELOAD_DELAY) ; + } + else SetLockState(false) ; } -$('#start-button').click(function() { $('#start-div').hide() ; Init() ; StartGame() ; }) ; -// $('#start-button').click() ; // autostart + +/* helpers */ + +function ParseResp(resp_csv) +{ +if (DEBUG) console.log("ParseResp() resp_csv=" + resp_csv) ; + + var resp = resp_csv.split(',') ; + var stats = (resp.length != N_RESP_PARAMS) ? {} : + { 'status' : ((resp[0].match(/^ok$/ )) ? resp[0] : '' ) , + 'elapsed' : ((resp[1].match(/^\d+$/ )) ? resp[1] : 'ERR') , + 'n_tries' : ((resp[2].match(/^\d+$/ )) ? resp[2] : 'ERR') , + 'is_best_time' : ((resp[3].match(/^(true|false)$/ )) ? resp[3] : 'ERR') , + 'is_best_tries' : ((resp[4].match(/^(true|false)$/ )) ? resp[4] : 'ERR') } ; + + return stats ; +} + +function DisplayStats(stats) +{ + $('#elapsed-span').text(stats['elapsed']) ; $('#elapsed-div').show() ; + $('#tries-span' ).text(stats['n_tries']) ; $('#tries-div' ).show() ; +} + +function SetLockState(is_locked) +{ +if (DEBUG) console.log("SetLockState() " + IsLocked + "=>" + is_locked) ; + + IsLocked = is_locked ; + + $('.card').css('opacity' , (is_locked) ? LOCKED_OPACITY : 1.0) ; + $('.active-card').css('opacity' , 1.0) ; +} |