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<!DOCTYPE html>
<html>
	<head>
		<title>cards.js - Write card games in Javascript.</title>
		<style>
			html { background-color:#092E20; }
			body { 
				position:relative;
				border-radius:8px; 
				box-shadow:black 0px 0px 2px; 
				width: 600px; 
				background:#FFF; 
				margin:20px auto; 
				border:solid 1px black; 
				font-family: arial, sans-serif; 
				padding:50px;  
			}
			#buttons {
				text-align:center;
			}
			
			a img {
				position: absolute; 
				top: 0; 
				right: 0; 
				border: 0;			
			}
			button {
				height:30px;
				width:100px;
				margin:8px auto;
			}
			img.preload {
				display:none;
			}
			h1 {
				font-size:60px;
				text-align:center;
				padding:0px;
				margin:0px;
			}
			code {
				background-color:#F9FCA2;
				border:dotted 1px black;
				width:590px;
				margin:auto;
				display:block;
				height:150px;
				white-space:pre;
				padding:7px;
				display:none;
			}
			
			#card-table {
				background-color:green;
				height:400px;
				width:600px;
				border:solid 6px brown;
				border-radius:8px;
				-webkit-border-radius:8px;
				-moz-border-radius:8px;
				-ms-border-radius:8px;
				-o-border-radius:8px;
				box-shadow:#111 1px 1px 2px;
			}
			a:visited {color:blue;}
			
			footer {
				font-size : 12px;
				color:grey;
				margin:10px;
			}
			
			footer a, footer a:visited{
				color:grey;
			}
			
			footer a:hover {
				color:black;
			}
		</style>
		<script src="jquery-1.7.min.js"></script>
		<script src="cards.js"></script>
		<script>
			var exampleCounter = 1;
			var max = 0;
			function stateChange() {
				if (exampleCounter == 1) {
					$('#exec').attr('disabled', 'disabled');
				} else {
					$('#prev').removeAttr('disabled');
				}
				if (exampleCounter > max) {
					$('#exec').removeAttr('disabled');
				} else {
					$('#exec').attr('disabled', 'disabled');
				}
				if (exampleCounter <= max) {
					$('#next').removeAttr('disabled');
				} else {
					$('#next').attr('disabled', 'disabled');
				}
				$('code').hide();
				$('code#ex' + exampleCounter).css('display', 'block');
			}
			function next() {
				exampleCounter++;
				stateChange();
			}
			function prev() {
				exampleCounter--;
				stateChange();
			}
			function execute() {
				var code = $('code#ex' + exampleCounter).text();
				eval(code);
				max = exampleCounter;
				stateChange();
			}
		</script>
	</head>
	<body>
		<h1>Cards.js</h1>
		<h3>The easiest way to write card games in Javascript</h3>
		<a href="https://github.com/einaregilsson/cards.js"><img src="https://s3.amazonaws.com/github/ribbons/forkme_right_orange_ff7600.png" alt="Fork me on GitHub"></a>		
		<p>cards.js is a library to write card games in javascript. It's not a framework, it does not try to tell you how to write your game logic, it's only about rendering playing cards, animating them and giving you a nice and simple way to use them in your games. Below you can see and play with an interactive demo. We also have <a href="javascript:alert('not yet though')">documentation</a> and <a href="javascript:alert('coming soon');">annotated source code for a full game</a>, a simplified
		version of Crazy Eights called Borderline Eights.</p>
		<img class="preload" src="img/cards.png"/>
		<code id="ex1" style="display:block">//Start by initalizing the library
cards.init({table:'#card-table'});
//Create a new deck of cards
deck = new cards.Deck(); 
//cards.all contains all cards, put them all in the deck
deck.addCards(cards.all); 
//No animation here, just get the deck onto the table.
deck.render({immediate:true});
		</code>
		<code id="ex2">//Now lets create a couple of hands, one face down, one face up.
upperhand = new cards.Hand({faceUp:false, y:50});
lowerhand = new cards.Hand({faceUp:true, y:350});
//Deck has a built in method to deal to hands.
deck.deal(5, [upperhand, lowerhand], 50)
		</code>
		<code id="ex3">//Lets setup a handler to draw cards
deck.click(function(card){
	if (card === deck.topCard()) {
		lowerhand.addCard(deck.topCard());
		lowerhand.render();
	}
});
alert('Try clicking the deck now');
		</code>
		<code id="ex4">//Let's move the deck and setup a discard pile
deck.x -= 50;
deck.render();
discardPile = new cards.Deck({faceUp:true});
discardPile.x += 50;
deck.render({callback:function() {
	discardPile.addCard(deck.topCard());
	discardPile.render();
}});
		</code>
		<code id="ex5">//Lets allow you to send cards to the discard pile
lowerhand.click(function(card){
	if (card.suit == discardPile.topCard().suit 
		|| card.rank == discardPile.topCard().rank) {
		discardPile.addCard(card);
		discardPile.render();
		//lowerhand.render();
	}
});
		</code>
		<div id="buttons">
			<button id="prev" onclick="prev()" disabled>Previous</button>
			<button id="exec" onclick="execute()">Execute code</button>
			<button id="next" onclick="next()" disabled>Next</button>
		</div>
		<div id="card-table">
		</div>
		<footer>
			cards.js was created by <a href="http://einaregilsson.com">Einar Egilsson</a> and is licensed
			under the MIT license. The card images were created by <a href="http://nicubunu.ro">Nicu Buculei</a> and are 
			in the public domain. cards.js was extracted from the code used in 
			<a href="https://cardgames.io/spades/">Spades</a>, 
			<a href="https://cardgames.io/cribbage/">Cribbage</a>,
			<a href="https://cardgames.io/hearts/">Hearts</a>,
			<a href="https://cardgames.io/whist/">Whist</a>,
			<a href="https://cardgames.io/gofish/">Go Fish</a>,
			<a href="https://cardgames.io/crazyeights/">Crazy Eights</a>,
			<a href="https://cardgames.io/solitaire/">Solitaire</a>,
			<a href="https://cardgames.io/freecell/">FreeCell</a>,
			<a href="https://cardgames.io/shithead/">Shithead</a>, all written by Einar Egilsson.
		</footer>
	</body>
</html>