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path: root/match_game.js
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/*\
|*|  parabola web match game
|*|  copyright (C) 2019 bill-auger <bill-auger@programmer.net>
|*|
|*|  This program is free software: you can redistribute it and/or modify
|*|  it under the terms of the GNU Affero General Public License as published by
|*|  the Free Software Foundation, either version 3 of the License, or
|*|  (at your option) any later version.
|*|
|*|  This program is distributed in the hope that it will be useful,
|*|  but WITHOUT ANY WARRANTY; without even the implied warranty of
|*|  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
|*|  GNU Affero General Public License for more details.
|*|
|*|  You should have received a copy of the GNU Affero General Public License
|*|  along with this program.  If not, see <https://www.gnu.org/licenses/>.
\*/


console.log("[match_game]: IN" + ((DEBUG) ? " (DEBUG)" : '')) ;

$('#card-table').css('width'  , TABLE_W + 'px') ;
$('#card-table').css('height' , TABLE_H + 'px') ;
$(`<img class="preload" src="${CARDS_IMG_URL}" />`).appendTo($('#card-table')) ;


var MatchSound    = new Audio(MATCH_SOUND_URL   ) ;
var MismatchSound = new Audio(MISMATCH_SOUND_URL) ;
var CardSound     = new Audio(CARD_SOUND_URL    ) ;
var DealSound     = new Audio(DEAL_SOUND_URL    ) ;
var DoneSound     = new Audio(DONE_SOUND_URL    ) ;
var IsLocked      = false ;
var Rows          = [] ;
var GameState     = [] ;
var UnusedDeck ;
var DealDeck ;
var DisplayDeck1 ;
var DisplayDeck2 ;


/* business */

$(document).ready(()=>
{
  $('#start-button').click(()=> { Init() ; StartGame() ; }) ;
  if (DEBUG) $('#start-button').click() ;
}) ;

function Init()
{
if (DEBUG) console.log("Init()") ;

  cards.init({ table: '#card-table' }) ;
  var used_cards   = cards.all.filter(card => card.rank >= 1 && card.rank <= 12 && card.suit == 'c') ;
  var unused_cards = cards.all.filter(card => !(~used_cards.indexOf(card))) ;

  UnusedDeck   = new cards.Deck({ faceUp: false }) ;
  DealDeck     = new cards.Deck({ faceUp: false }) ;
  DisplayDeck1 = new cards.Deck({ faceUp: false }) ;
  DisplayDeck2 = new cards.Deck({ faceUp: false }) ;

  UnusedDeck.addCards(unused_cards) ;
  DealDeck  .addCards(used_cards  ) ;
  for (var row_n = 0 ; row_n < N_ROWS ; ++row_n)
  {
    var row_y = (CARD_H / 2) + ROW_PAD + (ROW_H * row_n) ;
    var a_row = new cards.Hand({ faceUp: false , y: row_y }) ;

    Rows.push({ row: a_row , cache: [] }) ;
  }

  UnusedDeck  .x += (TABLE_W / 2) + CARD_W ;
  DealDeck    .x += (TABLE_W / 2) + CARD_W - 5 ;
  DealDeck    .y -= 5 ;
  DisplayDeck1.x += (TABLE_W / 2) + CARD_W ;
  DisplayDeck2.x += (TABLE_W / 2) + CARD_W ;
  DisplayDeck1.y -= CARD_H + ROW_PAD ;
  DisplayDeck2.y += CARD_H + ROW_PAD ;

  UnusedDeck.render({ immediate: true }) ;
  DealDeck  .render({ immediate: true }) ;
}

function StartGame()
{
if (DEBUG) console.log("StartGame()") ;

  var best_time_msg  = (HAS_BEST_TIME ) ? `<br/>${BEST_TIME[ 'login']}: ${BEST_TIME ['elapsed']} seconds` : '' ;
  var best_tries_msg = (HAS_BEST_TRIES) ? `<br/>${BEST_TRIES['login']}: ${BEST_TRIES['n_tries']} guesses` : '' ;
  var bests_msg      = "Best attempts today:" + best_time_msg + best_tries_msg ;

  if (HAS_BEST_ATTEMPTS) $('#start-div').html(bests_msg) ;
  setTimeout(()=>
  {
    $('#start-div').hide() ;

    DealSound.play() ;
    DealDeck.deal(N_COLS , Rows.map(row => row['row']) , ANIM_SPEED , ()=>
    {
      for (var row_n = 0 ; row_n < N_ROWS ; ++row_n)
      {
        var a_row = Rows[row_n] ;

        a_row['row'].forEach((a_card)=>
        {
          if (DEBUG) DbgDecorateCard(a_card) ;
          a_card['row-n'] = row_n ; a_row['cache'].push(a_card) ;
        }) ;

        a_row['row'].click(HandleCardClicked) ;
      }

      DisplayStats(ParseResp(',0,0,0,0')) ;
    }) ;
  } , STARTDIV_DELAY) ;
}

function HandleCardClicked(a_card)
{
  a_card.el.addClass('active-card') ;
  if (!IsLocked) SetLockState(true) ; else return ;

  CardSound.play() ; a_card.showCard() ;
  setTimeout(()=>
  {
    var a_deck ;
    var should_verify ;

    if      (!DisplayDeck1.faceUp) { a_deck = DisplayDeck1 ; should_verify = false ; }
    else if (!DisplayDeck2.faceUp) { a_deck = DisplayDeck2 ; should_verify = true ;  }
    else                             return ;

if (DEBUG) console.log("HandleCardClicked() a_card.name=" + a_card.name) ;

    a_deck.faceUp = true ; a_deck.addCard(a_card) ; a_deck.render() ;

    if (should_verify) SubmitGameState() ; else SetLockState(false) ;
  } , CARD_DELAY) ;
}

function SubmitGameState()
{
  var card_1     = DisplayDeck1.topCard() ;
  var card_2     = DisplayDeck2.topCard() ;
  var game_state = card_1.suit + card_1.rank + '-' + card_2.suit + card_2.rank ;

if (DEBUG) console.log("SubmitGameState() game_state=" + game_state) ;

  $.ajax(
  {
    url  : '/account/register.js'                                              ,
    type : 'POST'                                                              ,
    data : { pairs              : GameState.concat([ game_state ]).join(',') ,
             authenticity_token : $('meta[name=csrf-token]').attr('content') }
  }).always((resp)=> { HandleResult(resp.responseText , game_state) ; } ) ;
}

function HandleResult(resp_csv , game_state)
{
  var stats     = ParseResp(resp_csv) ;
  var is_match  = stats['status'] == 'ok' ;
  var is_best   = stats['is_best_time'] || stats['is_best_tries'] ;
  var stats_msg = `You complete the puzzle in ${stats['elapsed']} seconds<br/>`                  +
                  `with ${stats['n_tries']} guesses`                                             +
                  ((is_best               ) ? '<br/><br/>'                                 : '') +
                  ((stats['is_best_time' ]) ? "Yay! That was the fastest time today!<br/>" : '') +
                  ((stats['is_best_tries']) ? "Yay! That was the fewest guesses today!"    : '') ;

if (DEBUG) console.log("HandleResult() stats=" + JSON.stringify(stats)) ;
if (DEBUG) console.log("HandleResult() is_match=" + is_match) ;

  if (is_match) { MatchSound   .play() ; GameState.push(game_state) ; }
  else          { MismatchSound.play() ;                              }

  DisplayStats(stats) ;

  setTimeout(()=> { NextState(is_match , stats_msg) ; } , NEXTSTATE_DELAY) ;
}

function NextState(is_match , stats_msg)
{
  DisplayDeck1.faceUp = false ; DisplayDeck1.render() ;
  DisplayDeck2.faceUp = false ; DisplayDeck2.render() ;

  var card_1  = DisplayDeck1.topCard() ; var rowdata_1 = Rows[card_1['row-n']] ;
  var card_2  = DisplayDeck2.topCard() ; var rowdata_2 = Rows[card_2['row-n']] ;
  var cache_1 = rowdata_1['cache'] ;     var row_1     = rowdata_1['row'] ;
  var cache_2 = rowdata_2['cache'] ;     var row_2     = rowdata_2['row'] ;

  if (is_match)
  {
    cache_1.splice(cache_1.indexOf(card_1) , 1) ;
    cache_2.splice(cache_2.indexOf(card_2) , 1) ;
  }
  else
  {
    while (row_1.length > 0) row_1.removeCard(row_1[row_1.length - 1]) ;
    while (row_2.length > 0) row_2.removeCard(row_2[row_2.length - 1]) ;
    cache_1.forEach((a_card)=> { row_1.addCard(a_card) ; }) ;
    cache_2.forEach((a_card)=> { row_2.addCard(a_card) ; }) ;
  }
  card_1.el.removeClass('active-card') ; row_1.render() ;
  card_2.el.removeClass('active-card') ; row_2.render() ;

  var is_completed = DisplayDeck1.length == 6 && DisplayDeck2.length == 6 ;

  if (is_completed)
  {
    DoneSound.play() ;
    $('#completed-div').show() ; $(`<p>${stats_msg}</p>`).appendTo($('#completed-div')) ;
    setTimeout(()=> { location.reload() ; } , RELOAD_DELAY) ;
  }
  else SetLockState(false) ;
}


/* helpers */

function ParseResp(resp_csv)
{
if (DEBUG) console.log("ParseResp() resp_csv=" + resp_csv) ;

  var resp  = resp_csv.split(',') ;
  var stats = (resp.length != N_RESP_PARAMS) ? {}                                        :
              { 'status'        : ((resp[0].match(/^ok$/           )) ? resp[0] : ''   ) ,
                'elapsed'       : ((resp[1].match(/^\d+$/          )) ? resp[1] : 'ERR') ,
                'n_tries'       : ((resp[2].match(/^\d+$/          )) ? resp[2] : 'ERR') ,
                'is_best_time'  : ((resp[3].match(/^(true|false)$/ )) ? resp[3] : 'ERR') ,
                'is_best_tries' : ((resp[4].match(/^(true|false)$/ )) ? resp[4] : 'ERR') } ;

  return stats ;
}

function DisplayStats(stats)
{
  $('#elapsed-span').text(stats['elapsed']) ; $('#elapsed-div').show() ;
  $('#tries-span'  ).text(stats['n_tries']) ; $('#tries-div'  ).show() ;
}

function SetLockState(is_locked)
{
if (DEBUG) console.log("SetLockState() " + IsLocked + "=>" + is_locked) ;

  IsLocked = is_locked ;

  $('.card').css('opacity' , (is_locked) ? LOCKED_OPACITY : 1.0) ;
  $('.active-card').css('opacity' , 1.0) ;
}